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AI Insights · Timothy · July 2024

Top 5 Shoot'em Up Games Performance in Netherlands Q2 2024

Explore the performance trends of the top 5 Shoot'em Up games on a unified platform in the Netherlands during Q2 2024, including downloads, revenue, and active users.

Top 5 Shoot'em Up Games Performance in Netherlands Q2 2024

In Q2 2024, the top 5 Shoot'em Up games in the Netherlands exhibited dynamic trends across downloads, revenue, and active users. Below is a detailed analysis of each game's performance based on data from Sensor Tower.

Survivor.io from Habby saw a fluctuating revenue pattern, starting at approximately $5.3K in early April and peaking at around $8.3K by mid-April. By the end of June, the revenue tapered to about $4.5K. Downloads for the game showed a strong upward trend, beginning at 1.3K in the first week of April and reaching a peak of nearly 4K in the last week of May. Weekly active users saw a steady increase from 14.8K in early April to a high of 17.8K in early June, before slightly declining to 16.1K by the end of the quarter.

Zombie.io - Potato Shooting by Joy Nice Games experienced significant revenue growth, starting at $1.3K in the first week of April and peaking at approximately $19.4K in late May. Downloads spiked dramatically to 7.7K in late April but gradually declined to around 1K by the end of June. Active users followed a similar trend, peaking at 8K in late April and then decreasing to 3.6K by the end of the quarter.

Little Hero: Survival.io published by chad game, maintained a low revenue stream with minor fluctuations, peaking at $28 in mid-May. Downloads reached their highest point at 4.2K in late April, then gradually declined to about 1K by the end of June. Active users increased from 5K in early April to a peak of 8.6K by the end of April, before settling at around 6.6K by the end of June.

1945 Air Force: Airplane games from 1SOFT exhibited a revenue peak of approximately $4.3K in late May, with fluctuations around $1.1K to $2.2K for the rest of the quarter. Downloads were highest at 2.2K in early April and saw a gradual decline, ending at around 1.3K by the end of June. Active users showed an initial decline from 14.3K in early April to around 9.8K in late May, then rebounded to 14.3K by mid-June before declining again to 11.3K by the end of the quarter.

Earn to Die Rogue by Not Doppler, which was released in early May, had a steady revenue stream starting at $574 and gradually increasing to $716 by the end of June. Downloads peaked at 3.2K in mid-May but dropped to 918 by the end of June. Active users showed an initial increase from 2.7K to 3.5K in mid-May before declining to 2.1K by the end of the quarter.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024